CorvusPrudens / bevy_seedlingLinks
A sprouting integration of the Firewheel audio engine
☆89Updated last month
Alternatives and similar repositories for bevy_seedling
Users that are interested in bevy_seedling are comparing it to the libraries listed below
Sorting:
- On-screen diagnostics☆111Updated 8 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆65Updated 2 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆84Updated last week
- Mesh based bevy text implementation.☆54Updated last month
- ☆61Updated last year
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆90Updated 3 weeks ago
- Data-driven content generation for Bevy☆82Updated 3 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 2 weeks ago
- Billboard text and texture support for bevy☆104Updated last year
- adds trait queries to the bevy game engine☆118Updated last month
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Updated 2 months ago
- A framework for saving and loading application state in Bevy.☆197Updated 4 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆64Updated last week
- ergonomic reactive Bevy UI library powered by FRP signals☆181Updated this week
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆167Updated 3 weeks ago
- An ability management suite for Bevy.☆80Updated 7 months ago
- Tiny macros for bailing on failure☆39Updated 3 months ago
- Fine-grained reactivity framework for Bevy.☆123Updated 9 months ago
- RTS-style camera controls plugin for Bevy Engine☆88Updated 3 weeks ago
- ☆72Updated last year
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆96Updated last month
- Event listening, bubbling, and callbacks☆183Updated 9 months ago
- A bevy plugin adding edge detection post-processing effect☆28Updated 11 months ago
- Allows you to use coroutine in Bevy☆72Updated 2 months ago
- Asset-oriented UI framework for Bevy☆79Updated last month
- A navigation system for video games written in Rust.☆80Updated last week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated 3 weeks ago
- A flexible `bevy_state` alternative☆31Updated 2 months ago
- Bevy plugin for a simple single-line text input widget.☆118Updated this week