A navigation system for video games written in Rust.
☆114Sep 30, 2026Updated last week
Alternatives and similar repositories for landmass
Users that are interested in landmass are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆169Aug 5, 2026Updated 2 months ago
- Pathfinding on NavMeshes for Bevy☆496Aug 31, 2026Updated last month
- ☆14Updated this week
- A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.☆38Mar 9, 2026Updated 7 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆28Jun 22, 2026Updated 3 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Hierarchical opacity for bevy.☆13Updated this week
- ☆37May 23, 2025Updated last year
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆196Nov 14, 2025Updated 10 months ago
- A fun 3D Kinematic Character Controller for Bevy☆176Aug 6, 2026Updated 2 months ago
- Hierachical Pathfinding for Bevy☆123Jul 8, 2026Updated 3 months ago
- Rule-based object scattering with field-graph evaluation and flexible sampling strategies.☆33Jul 27, 2026Updated 2 months ago
- Input manager for Bevy.☆326Oct 2, 2026Updated last week
- A sprouting integration of the Firewheel audio engine☆166Aug 9, 2026Updated 2 months ago
- Behavior as Entities! An HTN game AI planner☆52Jan 29, 2026Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- .CUR and .ANI cursor file support for Bevy☆16Sep 28, 2026Updated last week
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆85Aug 20, 2026Updated last month
- Ergonomic and Correct Utility AI for Bevy Engine☆30Mar 5, 2025Updated last year
- A lighting 2d library for Bevy☆98Jun 22, 2026Updated 3 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆26Aug 19, 2026Updated last month
- A Bevy plugin for shaking 2d cameras☆28Sep 17, 2026Updated 3 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆30Aug 18, 2026Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆109Updated this week
- FFI bindings for Bevy☆17Jan 7, 2026Updated 9 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆82Jul 25, 2026Updated 2 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated last year
- Calculate physical correct sun movement from desired day/night duration and max sun height☆22Sep 3, 2026Updated last month
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated last year
- Bevy-Hanabi particle effects editor for the next version of hexroll☆45Dec 21, 2025Updated 9 months ago
- A server-authoritative replication crate for Bevy.☆652Updated this week
- Animation graphs in Bevy!☆207Jul 11, 2026Updated 3 months ago
- Bevy state machine☆49Sep 9, 2026Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆51Aug 6, 2026Updated 2 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Tiny macros for bailing on failure☆44Sep 24, 2025Updated last year
- 🍩 GPU particle system & editor for Bevy☆185Sep 8, 2026Updated last month
- Microlibrary for adding anchoring to UI☆51Jul 8, 2026Updated 3 months ago
- RTS-style camera controls plugin for Bevy Engine☆100Jun 28, 2026Updated 3 months ago
- A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.☆36May 30, 2025Updated last year
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆131Jul 7, 2026Updated 3 months ago
- Text effects library for the Bevy game engine.☆76Feb 11, 2026Updated 8 months ago