janhohenheim / avian_pickupLinks
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
☆37Updated 3 weeks ago
Alternatives and similar repositories for avian_pickup
Users that are interested in avian_pickup are comparing it to the libraries listed below
Sorting:
- A flexible `bevy_state` alternative☆31Updated last month
- Input capture and playback functionality for the Bevy game engine.☆34Updated 11 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 2 weeks ago
- Editable lookup curve for Bevy☆63Updated last month
- Quake .map files for the Bevy game engine.☆51Updated 10 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆79Updated last month
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆88Updated 2 weeks ago
- A Bevy plugin to selectively blur regions of the screen☆66Updated last year
- A sprouting integration of the Firewheel audio engine☆82Updated 2 weeks ago
- ☆48Updated 6 months ago
- Microlibrary for adding anchoring to UI☆45Updated last week
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated last month
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Updated 7 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 4 months ago
- A bevy framework for implementing complex RPG stat systems.☆34Updated last month
- Mesh based bevy text implementation.☆51Updated last month
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆60Updated last month
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆17Updated 3 weeks ago
- ☆33Updated last month
- Allows you to use coroutine in Bevy☆70Updated 2 weeks ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆62Updated last month
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆84Updated 6 months ago
- A bevy plugin adding edge detection post-processing effect☆27Updated 9 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated 6 months ago
- ☆72Updated last year
- Bevy Inspector Visual Studio Code Extension☆70Updated last week
- On-screen diagnostics☆110Updated 6 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆105Updated 2 weeks ago
- RTS-style camera controls plugin for Bevy Engine☆87Updated this week
- Minimalistic state machine for Bevy Game Engine.☆38Updated 3 weeks ago