janhohenheim / avian_pickupLinks
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
☆37Updated last month
Alternatives and similar repositories for avian_pickup
Users that are interested in avian_pickup are comparing it to the libraries listed below
Sorting:
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆105Updated last month
- Microlibrary for adding anchoring to UI☆46Updated 2 months ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated last year
- Editable lookup curve for Bevy☆64Updated 3 months ago
- ☆48Updated 8 months ago
- A flexible `bevy_state` alternative☆31Updated 3 months ago
- A sprouting integration of the Firewheel audio engine☆92Updated last month
- A convenient on-screen message print macro for bevy.☆42Updated last year
- Minimalistic state machine for Bevy Game Engine.☆38Updated 2 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆32Updated 9 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 5 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated last week
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆65Updated 2 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆84Updated last week
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆27Updated 2 months ago
- Mesh based bevy text implementation.☆54Updated last month
- Quake .map files for the Bevy game engine.☆51Updated last year
- ☆35Updated 3 months ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆18Updated 2 months ago
- A bevy framework for implementing complex RPG stat systems.☆34Updated 3 months ago
- A Bevy plugin to selectively blur regions of the screen☆64Updated last year
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 10 months ago
- On-screen diagnostics☆111Updated 8 months ago
- Billboard text and texture support for bevy☆104Updated last year
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆68Updated 3 months ago
- Allows using Rust functions in place of Bevy plugins☆26Updated last year
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆40Updated 10 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆64Updated 3 weeks ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year