janhohenheim / avian_pickupLinks
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
☆35Updated last week
Alternatives and similar repositories for avian_pickup
Users that are interested in avian_pickup are comparing it to the libraries listed below
Sorting:
- Input capture and playback functionality for the Bevy game engine.☆34Updated 10 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆57Updated last month
- A flexible `bevy_state` alternative☆30Updated 3 weeks ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆58Updated last week
- Editable lookup curve for Bevy☆60Updated 2 weeks ago
- Quake .map files for the Bevy game engine.☆51Updated 10 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 3 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Updated 6 months ago
- Mesh based bevy text implementation.☆47Updated last week
- A Bevy plugin to selectively blur regions of the screen☆66Updated 11 months ago
- A sprouting integration of the Firewheel audio engine☆78Updated 2 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆78Updated 2 weeks ago
- Allows you to use coroutine in Bevy☆71Updated 3 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆81Updated 2 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆16Updated 3 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆32Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆44Updated 3 weeks ago
- Billboard text and texture support for bevy☆102Updated last year
- On-screen diagnostics☆110Updated 5 months ago
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆80Updated last week
- ☆48Updated 5 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆71Updated 3 weeks ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆56Updated 2 weeks ago
- A convenient on-screen message print macro for bevy.☆42Updated last year
- Text effects library for the Bevy game engine.☆50Updated last week
- Ergonomic and Correct Utility AI for Bevy Engine☆29Updated 7 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆100Updated 5 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated 5 months ago
- Minimalistic state machine for Bevy Game Engine.☆38Updated last week
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆26Updated 2 weeks ago