AllenPocketGamer / bevy_edge_detectionLinks
A bevy plugin adding edge detection post-processing effect
☆26Updated 5 months ago
Alternatives and similar repositories for bevy_edge_detection
Users that are interested in bevy_edge_detection are comparing it to the libraries listed below
Sorting:
- Microlibrary for adding anchoring to UI☆36Updated 3 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated last month
- Tiny macros for bailing on failure☆36Updated last month
- First truly cross-platform game template powered by BEVY!☆22Updated 3 weeks ago
- Mesh based bevy text implementation.☆35Updated 3 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆12Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated 2 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆40Updated last week
- ☆26Updated 10 months ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆21Updated last month
- A flexible `bevy_state` alternative☆28Updated 3 weeks ago
- This crate provides reading user input sequences, and sending event☆16Updated last month
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 2 months ago
- Bevy plugin for easy-to-use portals☆17Updated 4 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆48Updated last week
- A Bevy plugin to selectively blur regions of the screen☆63Updated 7 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆15Updated 2 months ago
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated 11 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated last month
- A bevy framework for implementing complex RPG stat systems.☆30Updated 2 months ago
- A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.☆32Updated 3 weeks ago
- Hierarchical opacity for bevy.☆10Updated 2 months ago
- Ergonomic and Correct Utility AI for Bevy Engine☆27Updated 3 months ago
- ☆22Updated 5 months ago
- Calculate physical correct sun movement from desired day/night duration and max sun height☆18Updated last month
- on-demand graphics jobs for the Bevy game engine☆12Updated 6 months ago
- A Bevy plugin for shaking 2d cameras☆24Updated last month
- A sprouting integration of the Firewheel audio engine☆42Updated last week
- A collection of utilities for Bevy game engine☆10Updated 2 weeks ago
- A few "fun" examples for the Bevy engine !☆23Updated last year