AndrewDanial / bevy_toon_materialLinks
☆22Updated 10 months ago
Alternatives and similar repositories for bevy_toon_material
Users that are interested in bevy_toon_material are comparing it to the libraries listed below
Sorting:
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆27Updated 2 weeks ago
- Text effects library for the Bevy game engine.☆53Updated last month
- A bevy framework for implementing complex RPG stat systems.☆34Updated last month
- Ergonomic and Correct Utility AI for Bevy Engine☆29Updated 8 months ago
- ☆48Updated 6 months ago
- A bevy plugin adding edge detection post-processing effect☆27Updated 9 months ago
- Editable lookup curve for Bevy☆63Updated last month
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆20Updated 6 months ago
- Microlibrary for adding anchoring to UI☆46Updated 2 weeks ago
- A Bevy plugin to selectively blur regions of the screen☆66Updated last year
- A flexible `bevy_state` alternative☆31Updated last month
- Tiny macros for bailing on failure☆38Updated last month
- Expressive CPU particle system for the bevy engine.☆17Updated 11 months ago
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆37Updated this week
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆62Updated last month
- Mesh based bevy text implementation.☆51Updated last month
- ☆72Updated last year
- RTS-style camera controls plugin for Bevy Engine☆87Updated last week
- ☆69Updated 7 months ago
- ☆33Updated last month
- Bevy plugin for easy-to-use portals☆18Updated 8 months ago
- A sprouting integration of the Firewheel audio engine☆82Updated 3 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated last month
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 5 months ago
- An ability management suite for Bevy.☆79Updated 6 months ago
- ☆26Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 2 weeks ago
- Bevy plugin for Flowfield based pathfinding☆64Updated last week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated 3 weeks ago
- Bevy plugin for tracking render pipeline status.☆24Updated last month