matt77hias / smallpt
☀️ The Rosetta smallpt (small path tracing) project
☆101Updated 11 months ago
Alternatives and similar repositories for smallpt:
Users that are interested in smallpt are comparing it to the libraries listed below
- Renderer and BVH traversal library☆59Updated 4 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆121Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆291Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated 2 years ago
- A research-oriented renderer☆103Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆203Updated last month
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆42Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆119Updated 3 months ago
- A GPU Ray Tracer☆50Updated 3 years ago
- OptiX Path Tracer☆89Updated 2 weeks ago
- ☀️ C++ Path Tracer☆13Updated last year
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆194Updated last year
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 2 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 8 months ago
- physically based path tracer on gpu☆55Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 10 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆227Updated 5 months ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- A visualization and editing tool for reflectance data☆135Updated 5 years ago
- A Simple Spectral Renderer☆202Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- A raytrace framework using taichi language☆83Updated 3 years ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆236Updated 7 months ago