KdotJPG / Noise-VertexQueue-AreaGen
Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not use a "range".
☆9Updated 2 years ago
Alternatives and similar repositories for Noise-VertexQueue-AreaGen:
Users that are interested in Noise-VertexQueue-AreaGen are comparing it to the libraries listed below
- Experimental projects made with xygine☆11Updated 10 months ago
- Open-Source Voxel Editor☆24Updated 3 years ago
- Infinite world using MDC☆19Updated 8 years ago
- A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example☆41Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- GameEngine for BeefLang☆10Updated 3 years ago
- Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs☆15Updated 5 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆15Updated 9 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Minimal rigid body physics simulation☆19Updated 4 months ago
- Procedural world generation experiment☆24Updated 5 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- A fragment-shader skydome implementation☆47Updated 5 years ago
- C++ delaunay library☆34Updated 11 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆20Updated 9 years ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- A small voxel ray tracer☆21Updated 6 years ago
- A generic game loop implementation in C++☆11Updated last year
- Voxel Engine and Game☆51Updated 3 months ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- ☆17Updated 9 years ago
- Regrowth Studios Vorb Engine☆64Updated 3 years ago
- Real-time hybrid engine written in C++☆28Updated 6 years ago
- This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.☆16Updated 5 years ago
- Engine which enliven things - C++☆9Updated last month
- Mini-engine for small-scale personal development projects.☆46Updated 3 months ago
- A "simple" world simulator☆16Updated 7 years ago