BlackToppStudios / Mezzanine
A game engine that supports high performance 3d graphics physics and sound
☆18Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for Mezzanine
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- ☆11Updated 4 years ago
- A cross-platform game library in the public domain☆15Updated 5 years ago
- PhysFS fork with magic streams☆12Updated 5 years ago
- Nimble is a header-only utility library.☆9Updated 7 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- QLL : Level loaders☆14Updated 4 years ago
- bsf imgui plugin☆13Updated 5 years ago
- C++ 3d math types for game developers☆21Updated 9 months ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- C# plugin for Lumix Engine☆21Updated 2 weeks ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 4 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- OpenGL-based game engine made for real-time generating tree models.☆9Updated 4 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated last week
- A binary tree based memory allocator in C.☆11Updated 6 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- Zig + Sokol + ImGui☆11Updated 5 years ago
- Space-game oriented rendering engine☆26Updated this week
- Library for working with the .tri file format☆10Updated 8 years ago
- ☆12Updated 7 years ago
- Simple Vulkan demo program☆14Updated 6 years ago