luanfujun / RealtimeGI
☆11Updated this week
Related projects: ⓘ
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆8Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- OpenGL/GLSL ray tracing engine☆8Updated 5 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 5 years ago
- ☆12Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- インスタントラジオシティ。VPLを発射する。☆17Updated 10 years ago
- Some (simple) global illumination algorithms☆9Updated 6 years ago
- Public direct3d11 tool prototying framework.☆23Updated 6 years ago
- ☆32Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆32Updated 4 years ago
- ☆18Updated 5 years ago
- ☆12Updated this week
- Image processing tool for physically based shading.☆31Updated 3 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- Cool graphics renderer☆11Updated 7 years ago
- ☆40Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆10Updated 4 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- ☆14Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆33Updated 9 years ago