lornemcintosh / OptAnimLinks
A library for the procedural generation of 3D skeletal character animations
☆17Updated 12 years ago
Alternatives and similar repositories for OptAnim
Users that are interested in OptAnim are comparing it to the libraries listed below
Sorting:
- Automating human walk cycles using machine learning☆65Updated 11 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 9 years ago
- ☆16Updated 5 years ago
- Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆12Updated 8 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- ☆66Updated 7 years ago
- ☆63Updated 7 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆38Updated 9 years ago
- An automatic generator for medieval scenes and games☆32Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- Blender Motion Capture☆30Updated 5 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 9 years ago
- A Robust Inverse Kinematics Library☆43Updated last year
- Collection of Papers on Data Driven Procedural Generation☆40Updated 6 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Skeletal Animation with Dual Quaternion Skinning and Linear Blend Skinning☆19Updated 8 years ago
- The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique do…☆46Updated 8 years ago
- Motion analysis using deep neural networks☆14Updated 8 years ago
- Facial auto-rig. A description and video on web site:☆12Updated 6 years ago
- Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, …☆60Updated 2 years ago
- Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D☆36Updated 7 months ago
- BEPUik: Full body inverse kinematics for Blender☆59Updated 9 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- Experimenting with Finite Element Methods in Unity☆16Updated 7 years ago