lornemcintosh / OptAnimLinks
A library for the procedural generation of 3D skeletal character animations
☆17Updated 12 years ago
Alternatives and similar repositories for OptAnim
Users that are interested in OptAnim are comparing it to the libraries listed below
Sorting:
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- ☆16Updated 4 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 8 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 7 years ago
- An automatic generator for medieval scenes and games☆33Updated 5 years ago
- Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆12Updated 8 years ago
- Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, …☆59Updated last year
- Different Implementations of 2D Procedural Maps☆20Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆10Updated 4 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- BEPUik: Full body inverse kinematics for Blender☆58Updated 9 years ago
- An implementation of heightmap-based terrain generation algorithms.☆35Updated 6 years ago
- Unreal Engine 4 Python bridge☆21Updated 3 years ago
- Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D☆33Updated 3 months ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 8 years ago
- Unreal engine plugin for capturing stereo panoramas☆13Updated 7 years ago
- A unified framework for example-based texture synthesis, developed alongside my master's thesis.☆17Updated 6 years ago
- OpenCL Plugin for Unreal Engine 4☆35Updated 10 years ago
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Updated 13 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 8 years ago
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆39Updated 10 months ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆37Updated 9 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Image to Mesh☆19Updated 7 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago