lornemcintosh / OptAnimLinks
A library for the procedural generation of 3D skeletal character animations
☆17Updated 12 years ago
Alternatives and similar repositories for OptAnim
Users that are interested in OptAnim are comparing it to the libraries listed below
Sorting:
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆12Updated 8 years ago
- ☆16Updated 4 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 8 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- An automatic generator for medieval scenes and games☆33Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 8 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- ☆66Updated 6 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Facial auto-rig. A description and video on web site:☆12Updated 6 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆20Updated 6 years ago
- ☆12Updated 9 years ago
- ☆63Updated 6 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- Collection of Papers on Data Driven Procedural Generation☆39Updated 6 years ago
- Blender Motion Capture☆30Updated 5 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- BEPUik: Full body inverse kinematics for Blender☆58Updated 9 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- Texture generator based on the notion of Wang Tiles☆14Updated 7 years ago
- space colonization algorithm (tree generator) implemented as scripted node for sverchok☆16Updated 5 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 7 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆37Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Leap Motion 3D scanning☆29Updated 9 years ago