hmoraldo / ProceduralLocomotionLinks
Automating human walk cycles using machine learning
☆65Updated 10 years ago
Alternatives and similar repositories for ProceduralLocomotion
Users that are interested in ProceduralLocomotion are comparing it to the libraries listed below
Sorting:
- A library for the procedural generation of 3D skeletal character animations☆17Updated 12 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Motion analysis using deep neural networks☆13Updated 8 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆37Updated 9 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 8 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- ☆16Updated 4 years ago
- Generate unique 2D textures from example images and a specification with this command-line tool.☆41Updated 10 years ago
- An automatic generator for medieval scenes and games☆33Updated 5 years ago
- ☆12Updated 9 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Leap Motion 3D scanning☆29Updated 9 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- A Robust Inverse Kinematics Library☆42Updated last year
- ☆66Updated 6 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"☆16Updated 5 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 6 years ago
- Collection of Papers on Data Driven Procedural Generation☆39Updated 6 years ago
- Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆12Updated 8 years ago
- Facial auto-rig. A description and video on web site:☆12Updated 6 years ago
- BEPUik: Full body inverse kinematics for Blender☆58Updated 9 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm