kraifpatrik / SSGILinks
Screen space global illumination for GameMaker
☆28Updated 2 years ago
Alternatives and similar repositories for SSGI
Users that are interested in SSGI are comparing it to the libraries listed below
Sorting:
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆63Updated last year
- SSGI shader for Godot☆39Updated 7 years ago
- A better method for 2D based global illumination☆15Updated 2 years ago
- ☆162Updated 11 months ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- A simple fluid metaball shader for GameMaker☆12Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Updated 4 years ago
- virtual texture☆20Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- Experiment with generating clouds in real time on low end computer☆130Updated 6 years ago
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆87Updated 2 weeks ago
- ☆43Updated 5 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆33Updated 3 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- A flexible rendering engine for real-time graphics R&D☆28Updated 2 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Experiments with wave function collapse.☆22Updated 6 months ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆35Updated 6 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 8 years ago
- Toy engine written in C++ and DirectX 12☆21Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- A demo of CPU octree splatting algorithm☆59Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- Basic implementation of path traced volumetrics☆34Updated 2 weeks ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago