kraifpatrik / SSGIView external linksLinks
Screen space global illumination for GameMaker
☆28Jul 30, 2023Updated 2 years ago
Alternatives and similar repositories for SSGI
Users that are interested in SSGI are comparing it to the libraries listed below
Sorting:
- D3D11 functions extension for GameMaker☆29Jan 17, 2026Updated 3 weeks ago
- A bokeh shader for GameMaker Studio 2☆18Mar 2, 2024Updated last year
- Import-Export of Blender model from/to SMF model format☆12Nov 28, 2025Updated 2 months ago
- A 3D collision system for GameMaker Studio 2.3☆18Aug 12, 2025Updated 6 months ago
- Bullet Physics extension for GameMaker☆13Dec 28, 2025Updated last month
- ☆14Jul 15, 2024Updated last year
- A Voronoi-pixels effect for GMS 2.3☆13May 18, 2022Updated 3 years ago
- Make 3D games in GameMaker!☆112Updated this week
- General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.☆33Jan 22, 2026Updated 3 weeks ago
- Sample project from the interpreters guide. Also see https://yal.cc/interpreters-guide-2/☆21Dec 5, 2023Updated 2 years ago
- ☆13Feb 5, 2025Updated last year
- Very experimental. Made mostly for a game project for visuals, never ended up using it.☆11Jun 10, 2021Updated 4 years ago
- Fast palette swapper for GameMaker☆26Oct 27, 2024Updated last year
- SSGI shader for Godot☆39Sep 27, 2018Updated 7 years ago
- Multi-threaded voxel experiments in GML and C++.☆12Dec 18, 2025Updated last month
- Stateful, non-parametric, high-performance GPU particle system for Gamemaker☆12Apr 11, 2024Updated last year
- A RenderDoc settings file generator for GameMaker: Studio 2 projects.☆24Aug 18, 2022Updated 3 years ago
- A simple fluid metaball shader for GameMaker☆12Aug 7, 2023Updated 2 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- 2D/3D level editor for GameMaker: Studio 1.4☆24Dec 28, 2025Updated last month
- Gamemaker 2 data.win parser written in Rust☆13Oct 23, 2021Updated 4 years ago
- Screen space global illumination implementation in Unity☆25Apr 22, 2022Updated 3 years ago
- Vertex Buffers from Blender to Game Maker Studio 2☆42Dec 24, 2025Updated last month
- A collection of CC0 programming libraries for GameMaker Studio 2☆10Jan 27, 2022Updated 4 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Nov 24, 2022Updated 3 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Personal Collection☆14Dec 7, 2019Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Game Maker compiler☆13May 12, 2022Updated 3 years ago
- Simplified QSlim Library Code Blocks (QSlim库简化版本,兼容了标准Mesh定义,剥离了冗余代码)☆16Feb 14, 2014Updated 12 years ago
- Experiment of global illumination in screen space☆89Mar 26, 2018Updated 7 years ago
- Some reverse engineering code for Celeste☆15May 24, 2018Updated 7 years ago
- ☆50Updated this week
- LÖVE game engine with baked in moonscript support☆13Mar 11, 2012Updated 13 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆18Oct 5, 2016Updated 9 years ago
- Matrix and vector library for GameMaker Studio 2.x☆17Jul 29, 2025Updated 6 months ago
- ☆23Apr 9, 2021Updated 4 years ago
- A non-repeating hex-tiling texture shader for Game Maker☆50Nov 15, 2022Updated 3 years ago
- A collection of utility functions for GameMaker.☆55Jan 12, 2026Updated last month