kraifpatrik / SSGILinks
Screen space global illumination for GameMaker
☆28Updated 2 years ago
Alternatives and similar repositories for SSGI
Users that are interested in SSGI are comparing it to the libraries listed below
Sorting:
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆63Updated last year
- A better method for 2D based global illumination☆15Updated 2 years ago
- A simple fluid metaball shader for GameMaker☆12Updated 2 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- ☆160Updated 10 months ago
- Basic implementation of path traced volumetrics☆34Updated 2 months ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆86Updated last week
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- virtual texture☆20Updated 5 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆31Updated last year
- C++ WebGPU based Multiplatform 3D Engine☆55Updated this week
- ☆43Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last month
- Screen space global illumination for interactive mixed reality☆14Updated 8 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆65Updated 6 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Diffuse Global Illumination☆37Updated 3 months ago
- A 2D SDF texture generator☆168Updated 2 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- 📄 Triangle packer for light map☆75Updated 7 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆35Updated 6 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- ☆44Updated 6 years ago