JujuAdams / KawaseLinks
Kawase dual filter blur for GameMaker Studio 2
☆66Updated last year
Alternatives and similar repositories for Kawase
Users that are interested in Kawase are comparing it to the libraries listed below
Sorting:
- Quick Ray-Tracing using GLSL ES shaders in two passes.☆58Updated 2 years ago
- A non-repeating hex-tiling texture shader for Game Maker☆50Updated 3 years ago
- A simple fluid metaball shader for GameMaker☆12Updated 2 years ago
- ☆162Updated 11 months ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆63Updated last year
- Screen space global illumination for GameMaker☆28Updated 2 years ago
- An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visuall…☆46Updated 2 months ago
- A better method for 2D based global illumination☆15Updated 2 years ago
- 128x128 sized icons of various game development things☆67Updated 2 years ago
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆87Updated 3 weeks ago
- A RenderDoc settings file generator for GameMaker: Studio 2 projects.☆24Updated 3 years ago
- Dual-kawase blur filter for GameMaker Studio 2☆11Updated last year
- Advanced particle system on GMS 2.3+ structures☆39Updated 8 months ago
- Basic implementation of path traced volumetrics☆35Updated 3 weeks ago
- Antialiased primitives library for GameMaker☆45Updated 2 months ago
- 🎶 GML bindings to the FMOD Studio low-level API for GM:S and GMS2. Can be used in Windows, macOS, and Linux games.☆62Updated last year
- GPU shader version of HQx filter☆49Updated 4 years ago
- Code for simulating and correcting for various types of colour blindness, and generating LUTs for same☆73Updated 3 months ago
- Experiments in atlas packing☆26Updated last year
- Demonstration of some neat tricks to make platforming games feel better☆94Updated 5 years ago
- A template for GameMaker C++ DLLs☆17Updated last year
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆89Updated 6 years ago
- PNG versions of Bayer matrix for ordered dithering, plus the python used to generate them.☆135Updated 5 months ago
- WAD to glTF converter☆24Updated last year
- An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot…☆137Updated last year
- Open source game maps as OBJ files (useful for testing 3D engines)☆98Updated 2 years ago
- ☆62Updated 2 years ago
- PSX-style dither shader for Unity☆83Updated 5 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Create new fonts with Aseprite and load them in to be used in your projects!☆60Updated 4 years ago