d0n3val / Edu-Game-EngineLinks
Simple 3D game engine for educational purposes
☆17Updated last year
Alternatives and similar repositories for Edu-Game-Engine
Users that are interested in Edu-Game-Engine are comparing it to the libraries listed below
Sorting:
- A 3D game engine.☆21Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- virtual texture☆20Updated 4 years ago
- OpenGL 3D game engine☆7Updated 11 months ago
- A game engine editor built in WPF☆12Updated last year
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆41Updated 5 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- Material Graph Editor for Urho3D engine☆26Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Alien Engine is a Game Engine made by Víctor Segura Blanco and Oriol Capdevila Salinas, two studens from CITM University, Terrassa. Websi…☆16Updated 5 years ago
- GeoMipMapping Terrain LOD☆11Updated 4 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Lite 3D Game Engine☆21Updated 2 years ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 7 years ago
- Open source game engine☆21Updated 2 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Visual shader editor for Lumix Engine☆13Updated 7 months ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 6 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 5 years ago