Gizmo199 / non_repeating_hextiling
A non-repeating hex-tiling texture shader for Game Maker
☆48Updated 2 years ago
Alternatives and similar repositories for non_repeating_hextiling:
Users that are interested in non_repeating_hextiling are comparing it to the libraries listed below
- "Blazingly fast", customizable, GPU-based heightfield fluid solver.☆7Updated 2 years ago
- Kawase dual filter blur for GameMaker Studio 2☆49Updated last year
- PSX-style dither shader for Unity☆86Updated 4 years ago
- An example of pixel-perfect yet smooth camera for GameMaker Studio 2☆36Updated 4 years ago
- PNG versions of Bayer matrix for ordered dithering, plus the python used to generate them.☆90Updated 7 years ago
- Demonstration of some neat tricks to make platforming games feel better☆87Updated 4 years ago
- Screen space global illumination for GameMaker☆24Updated last year
- A 2.5d Sprite-Stacking engine for Game Maker Studio 2☆49Updated last year
- An ECS for GameMaker Studio 2.3.2+☆15Updated 3 years ago
- A simple fluid metaball shader for GameMaker☆12Updated last year
- An interactive dialogue editor for writers and programmers.☆74Updated 3 years ago
- 2D lighting and shadows for GameMaker 2022 LTS☆89Updated 3 months ago
- Pixel art upscaling shader for awkward resolutions for GameMaker☆30Updated last month
- A tool for Game Maker Studio 2 to manage dependencies and speed up your process☆9Updated 6 months ago
- A GameMaker demo project of shader-based postprocessing effect that emulates CRT-like retro screen.... or not, I guess.☆54Updated 4 years ago
- Quick Ray-Tracing using GLSL ES shaders in two passes.☆54Updated last year
- 2D Dynamic Global Illumination for GameMaker☆11Updated 2 years ago
- A rapid / easy way to add some layer of protection to Godot+Steam games☆33Updated 4 years ago
- LUT-based colour quantization & dithering filter example for GMS 1☆15Updated 4 years ago
- i18n features for you projetct GMS 2.3☆16Updated 2 years ago
- Repository of LUA scripts for Aseprite.☆73Updated this week
- An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visuall…☆42Updated 4 months ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆55Updated 9 months ago
- 🎶 GML bindings to the FMOD Studio low-level API for GM:S and GMS2. Can be used in Windows, macOS, and Linux games.☆62Updated 11 months ago
- A better method for 2D based global illumination☆14Updated last year
- ☆94Updated last year
- Graphical interface for uploading projects to itch.io☆37Updated last year
- A parser for .ldtk levels for GameMaker☆49Updated 5 months ago
- Fast palette swapper for GameMaker☆20Updated 3 months ago
- Load classic Doom/Hexen wads into Game Maker Studio 2!☆18Updated 2 years ago