kondrak / quake_bsp_viewer_vrLinks
OpenGL Quake BSP viewer with Oculus Rift support
☆35Updated 4 years ago
Alternatives and similar repositories for quake_bsp_viewer_vr
Users that are interested in quake_bsp_viewer_vr are comparing it to the libraries listed below
Sorting:
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- OpenGL based Quake BSP map viewer☆14Updated 10 years ago
- Quake III map and model renderer☆29Updated 8 years ago
- Quake BSP renderer written in C++ and Vulkan☆93Updated 4 years ago
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- quake world renderer☆12Updated 8 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A Premake script for generating Visual Studio projects for ioquake3☆24Updated 4 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- Quake II Software renderer by "panzerschrek"☆15Updated 8 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆74Updated 4 years ago
- Cross-platform entry point library☆64Updated last week
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Game engine/framework powering The Driver Syndicate.☆9Updated 3 weeks ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 11 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Cg open-source compiler☆32Updated 12 years ago
- Fooling around with a tri rasterizer☆14Updated 12 years ago
- Doom 3 for projects...☆15Updated 9 years ago
- converter and viewer for custom animated 3d mesh format☆8Updated 7 years ago
- Graphics prototyping framework☆37Updated last year
- Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system☆30Updated 13 years ago
- Open and edit DOOM 3 BFG/2019 .resources files☆18Updated 3 months ago
- Building Quake 2 using Visual Studio 2013☆29Updated 10 months ago
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago