kondrak / quake_bsp_vulkan
Quake BSP renderer written in C++ and Vulkan
☆93Updated 4 years ago
Alternatives and similar repositories for quake_bsp_vulkan:
Users that are interested in quake_bsp_vulkan are comparing it to the libraries listed below
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago
- Quake III map and model renderer☆29Updated 8 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆74Updated 4 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆64Updated 4 years ago
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago
- ☆61Updated 9 months ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆74Updated 6 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A renderer for ioquake3 that uses bgfx.☆204Updated 3 years ago
- PolyEngine project repository☆68Updated 4 years ago
- Simple Vulkan ray tracing☆36Updated last week
- A D3D12-based rendering engine☆57Updated 4 years ago
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆82Updated last year
- Cg open-source compiler☆31Updated 12 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆78Updated 5 years ago
- Quality-enhanced fork of DirectX Texture Library☆19Updated 2 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- ☆53Updated 9 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆87Updated last year
- TrenchBroom for DOOM 3 (BFG)☆42Updated 2 months ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated last month
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- System Shock (PowerMac version / Official GPL Release)☆73Updated 2 years ago
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- Graphic engine☆37Updated 4 years ago