PJayB / Quake-III-Arena-D3D11Links
Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.
☆29Updated 3 years ago
Alternatives and similar repositories for Quake-III-Arena-D3D11
Users that are interested in Quake-III-Arena-D3D11 are comparing it to the libraries listed below
Sorting:
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Quake II Software renderer by "panzerschrek"☆16Updated 8 years ago
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 5 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆76Updated 5 years ago
- Berserker@Quake2 game engine, ported to SDL2 library.☆20Updated 4 years ago
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated last month
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆84Updated last year
- Building Quake 2 using Visual Studio 2013☆29Updated last year
- Quake III map and model renderer☆29Updated 9 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 10 years ago
- ☆13Updated 8 years ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆34Updated last year
- ☆47Updated 11 years ago
- ☆56Updated 9 years ago
- Doom 3 for projects...☆15Updated 9 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Quake BSP renderer written in C++ and Vulkan☆94Updated 4 years ago
- Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games☆86Updated 4 years ago
- Sample code for the Gemcutter game framework.☆13Updated 4 months ago
- Cg open-source compiler☆32Updated 13 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆18Updated 8 years ago
- A Premake script for generating Visual Studio projects for ioquake3☆25Updated 4 years ago
- Graphics Programming Black Book by Michael Abrash.☆27Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Convert the Racing Game starter kit to XNA 4.0☆28Updated 11 years ago
- Blender Addon - import and export *.md5mesh and *.md5anim files☆13Updated 7 years ago
- This is the original "Build" engine code released by Ken Silverman.☆107Updated 12 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago