julianrendell / GLSL2HLSLLinks
C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject
☆14Updated 12 years ago
Alternatives and similar repositories for GLSL2HLSL
Users that are interested in GLSL2HLSL are comparing it to the libraries listed below
Sorting:
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 11 years ago
- Texture conversion/compression tool☆72Updated 8 years ago
- Deferred HDR PBR renderer in OpenGL☆17Updated 10 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- A decompiler for DirectX 9 shaders☆60Updated 10 years ago
- external libraries, needed for the samples (AntTweakBar; ZLib...)☆17Updated 4 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- A personal realtime renderer project☆17Updated 2 years ago
- GPU shader version of HQx filter☆49Updated 4 years ago
- Compress, decompress and convert texure files using a genetic algorithm. Supports KTX, DDS, ETC2, BC6/BC7 etc.☆63Updated 7 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 9 years ago
- Cg open-source compiler☆33Updated 13 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 13 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Realistic water scene node for Irrlicht☆29Updated 9 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 9 years ago
- A C header file to help write cross-platform code related to stdio functions☆16Updated 2 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Open-source Unity re-implementation☆52Updated 9 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Updated 7 years ago
- Minimal DirectX 11 compute shader c++ example☆56Updated 4 years ago