julianrendell / GLSL2HLSLLinks
C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject
☆14Updated 12 years ago
Alternatives and similar repositories for GLSL2HLSL
Users that are interested in GLSL2HLSL are comparing it to the libraries listed below
Sorting:
- A decompiler for DirectX 9 shaders☆61Updated 10 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- A C header file to help write cross-platform code related to stdio functions☆16Updated 2 years ago
- Cg open-source compiler☆33Updated 13 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- GPU shader version of HQx filter☆49Updated 4 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 7 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆13Updated 11 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- AMD tessellation sample based on DirectX 11☆33Updated 9 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Deferred HDR PBR renderer in OpenGL☆17Updated 10 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 12 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Texture conversion/compression tool☆72Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆24Updated 5 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- 🤣 C++ framework for games and graphical applications☆39Updated 9 months ago
- Playing around with Vulkan and random dungeon generation☆17Updated 8 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- A fragment-shader skydome implementation☆49Updated 6 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆30Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- An engine built upon DirectX12, with a demo Mario Kart project.☆22Updated 3 years ago
- ☆40Updated 8 years ago