aizvorski / dx-shader-decompilerView external linksLinks
A decompiler for DirectX 9 shaders
☆61Aug 18, 2015Updated 10 years ago
Alternatives and similar repositories for dx-shader-decompiler
Users that are interested in dx-shader-decompiler are comparing it to the libraries listed below
Sorting:
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 2 years ago
- Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)☆84Oct 25, 2025Updated 3 months ago
- Legacy model viewer for OGF format from S.T.A.L.K.E.R. Shadow of Chernobyl☆14Feb 21, 2019Updated 6 years ago
- S.T.A.L.K.E.R. Tools is blender addon for importing level and ogf (3D format) from the S.T.A.L.K.E.R. game.☆15Dec 23, 2021Updated 4 years ago
- ☆28Sep 14, 2025Updated 5 months ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Jul 7, 2021Updated 4 years ago
- Plugin for IDA Pro disassembler which allows loading .map files.☆14Jul 19, 2020Updated 5 years ago
- Object memory handle module for Halo Custom Edition scripting☆12Sep 20, 2025Updated 4 months ago
- Testing various BCn texture format decoding libraries☆16Sep 19, 2022Updated 3 years ago
- OpenGL 4 PBR engine☆29Mar 7, 2019Updated 6 years ago
- Improved version of XRay Engine 1.0 for STALKER Shadow of chernobyl, Join ESM-Engine! :)☆32Jan 16, 2026Updated last month
- Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.☆31Mar 8, 2021Updated 4 years ago
- Automatically exported from code.google.com/p/fxdis-d3d1x☆16May 21, 2015Updated 10 years ago
- ☆11Mar 8, 2024Updated last year
- ☆34Sep 14, 2025Updated 5 months ago
- Elbrus 2000 (e2k) backend to LCC (Little C Compiler)☆22Sep 9, 2022Updated 3 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- GitHub saver for stargazers, forks, repos☆27Jun 29, 2022Updated 3 years ago
- ☆11May 24, 2020Updated 5 years ago
- Shader updates for Project Reality: Battlefield 2.☆10Jan 22, 2026Updated 3 weeks ago
- ☆13Mar 20, 2023Updated 2 years ago
- Библиотека для работы с API брокеров бинарных опционов☆15Jun 7, 2021Updated 4 years ago
- Indexed Allocator C++ lib☆12Nov 6, 2019Updated 6 years ago
- A Visual Studio extension☆11Apr 30, 2025Updated 9 months ago
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Aug 27, 2017Updated 8 years ago
- Sources of WarCraft 2000: Nuclear Epidemic, in the form they were made available by the developer.☆13Jun 6, 2023Updated 2 years ago
- Metro Exodus unofficial resources editor☆25Apr 18, 2019Updated 6 years ago
- ☆23Dec 19, 2025Updated last month
- C# Wrapper For FMOD Studio☆29Dec 3, 2019Updated 6 years ago
- Customisable, thread-safe C11 memory allocator based off the K&R "storage allocator"☆14Jul 5, 2024Updated last year
- Wicked fast, thread safe in-memory key/object store for C++☆12Dec 8, 2016Updated 9 years ago
- ☆10Sep 23, 2019Updated 6 years ago
- LuaJIT lexer and parser in C+Lua/ffi☆11Nov 1, 2021Updated 4 years ago
- Visual Studio Code extension that colorizes key words for Halo Custom Edition scripts.☆10Jul 19, 2019Updated 6 years ago
- Non-nullable pointers with 0-overhead and no hidden runtime cost.☆12Dec 21, 2020Updated 5 years ago
- An attempt to give the KolibriOS project a second wind with separated kernel repository☆10Jun 18, 2023Updated 2 years ago
- C++ port of the Rust Pathfinder GPU rasterizer☆10Feb 1, 2026Updated 2 weeks ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- Header only C++11 glTF 2.0 loader☆13Apr 26, 2019Updated 6 years ago