A C header file to help write cross-platform code related to stdio functions
☆16Apr 14, 2023Updated 2 years ago
Alternatives and similar repositories for file-compat
Users that are interested in file-compat are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Jun 21, 2019Updated 6 years ago
- Generic type-safe vector, hash map, and concurrent queue for C☆57Jan 15, 2020Updated 6 years ago
- A header-only C++17 library implementing a simple concurent lock-free memory pool☆27Feb 9, 2021Updated 5 years ago
- Lua translation of the ninja_syntax.py module found in the official ninja repository.☆16Feb 11, 2022Updated 4 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Mar 5, 2019Updated 7 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 7 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Portable ASCII and Unicode string manipulation functions for C++.☆21May 14, 2017Updated 8 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- TinyThread++ fork with lambda, future and continuation support.☆29Apr 19, 2012Updated 13 years ago
- Example implementation of new Optix 7.0.0 denoiser feature☆14Dec 11, 2019Updated 6 years ago
- Vulkan NanoVG backend☆33Jun 9, 2018Updated 7 years ago
- simple vulkan framework☆12May 29, 2016Updated 9 years ago
- Converts RenderDoc Vulkan capture to compilable and executable C++ code.☆26Jan 6, 2020Updated 6 years ago
- Tiny C/C++ module player and custom machines for Jescola's Buzz music☆10Sep 4, 2023Updated 2 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Low-level Haskell bindings to GLFW☆14Oct 13, 2025Updated 5 months ago
- C++ toolbox for modern OpenGL☆13Feb 3, 2015Updated 11 years ago
- 文件编码转换器☆12Mar 28, 2014Updated 11 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Jun 2, 2017Updated 8 years ago
- Lightweight wrapper around GLFW for Crystal☆17Apr 10, 2022Updated 3 years ago
- demo and documentation site for regl☆10Aug 17, 2016Updated 9 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Dec 5, 2020Updated 5 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- A simple "Hello Cube" example demonstrating the use of OpenGL 3.2 core profiles.☆10Mar 29, 2023Updated 2 years ago
- spin a 3D object with a bit of inertia☆15Apr 21, 2020Updated 5 years ago
- Fuzzing tool written in Golang. Insane monkey not included.☆12Feb 22, 2018Updated 8 years ago
- JavaScript 3D library where polygons are first class citizens☆11Dec 22, 2015Updated 10 years ago
- Unity specific customizations to Android's libunwind library☆16May 6, 2021Updated 4 years ago
- Editor tools to help user get the resources depend on and be depended on of the user's selection.☆10Dec 27, 2016Updated 9 years ago
- Gaming input library for Windows.☆15Jan 1, 2025Updated last year
- Test scenes to use with Unity scriptable render loops☆11Feb 13, 2017Updated 9 years ago
- BetaMidrash - Torah texts for Android☆12Jul 31, 2016Updated 9 years ago
- CUDA Extension Wrangler☆26Aug 21, 2019Updated 6 years ago
- An API client written in C++ / Blueprint that works with the API in my other repository☆10Sep 29, 2021Updated 4 years ago
- Optimised VC-2 HQ Profile Decoder Library☆13Jun 16, 2020Updated 5 years ago
- IDA plugin to Display Mach-O headers☆21Nov 4, 2011Updated 14 years ago