brackeen / file-compatLinks
A C header file to help write cross-platform code related to stdio functions
☆16Updated 2 years ago
Alternatives and similar repositories for file-compat
Users that are interested in file-compat are comparing it to the libraries listed below
Sorting:
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- random 2d engine rumblings☆19Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- ☆33Updated 3 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Cross-platform entry point library☆65Updated 7 months ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Updated 6 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated last month
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 8 years ago