brackeen / file-compat
A C header file to help write cross-platform code related to stdio functions
☆15Updated last year
Related projects: ⓘ
- random 2d engine rumblings☆16Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- Visual shader editor for Lumix Engine☆11Updated last week
- ☆9Updated 4 years ago
- A one-stop font atlas generator☆14Updated 6 years ago
- ☆17Updated this week
- Single file, STB-style, "lib" to generate uuid:s.☆26Updated 8 years ago
- ☆32Updated 2 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- 💻 Single file quake-like console☆9Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 6 years ago
- experimenting with Vulkan RTX☆10Updated 3 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆19Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆31Updated last year
- ☆11Updated this week
- A LightFileWatcher☆27Updated 3 years ago
- a ring buffer for variable sized continuous data☆16Updated 8 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆29Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- Indirect Occlusion Culling☆22Updated 7 years ago
- A 2d physics engine with fixed-point support.☆27Updated 6 years ago
- Software rasterizer based on Larrabee's☆36Updated 8 years ago
- bsf imgui plugin☆13Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆17Updated 5 years ago