GPSnoopy / TriStripperLinks
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
☆27Updated 6 years ago
Alternatives and similar repositories for TriStripper
Users that are interested in TriStripper are comparing it to the libraries listed below
Sorting:
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆40Updated 3 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Single header DDS image utility☆45Updated 3 months ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- ☆63Updated last year
- Small header-only C library to decompress any BC compressed image☆166Updated 8 months ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- ☆61Updated last year
- Cg open-source compiler☆32Updated 13 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆163Updated 2 years ago
- Linear-Speed Vertex Cache Optimization☆58Updated 7 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- Forward plus rendering using Vulkan☆35Updated 8 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- S3TC DXT1/DXT5 texture decompression routines.☆51Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Game engine/framework powering The Driver Syndicate.☆9Updated this week
- A multithreaded software implementation of OpenGL 1.3 in C++.☆76Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated this week
- ☆18Updated 4 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆79Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆127Updated 5 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago