GPSnoopy / TriStripperLinks
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
☆28Updated 6 years ago
Alternatives and similar repositories for TriStripper
Users that are interested in TriStripper are comparing it to the libraries listed below
Sorting:
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆46Updated last month
- Single header DDS image utility☆47Updated 7 months ago
- ☆62Updated 2 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Small header-only C library to decompress any BC compressed image☆171Updated 3 weeks ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Bounce is a 3D physics engine for games.☆38Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆72Updated 2 months ago
- Single file DDS header encoder and decoder☆78Updated last month
- ☆61Updated last year
- Open Game Engine Exchange☆88Updated 6 months ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Forward plus rendering using Vulkan☆42Updated 8 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 8 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆168Updated 2 years ago
- Game engine/framework powering The Driver Syndicate.☆10Updated last week
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- ☆19Updated 4 years ago
- Cg open-source compiler☆33Updated 13 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
- C++ Software Renderer/Rasterizer☆98Updated 6 months ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆81Updated 7 years ago
- Linear-Speed Vertex Cache Optimization☆61Updated 8 years ago