GPSnoopy / TriStripperLinks
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
☆27Updated 6 years ago
Alternatives and similar repositories for TriStripper
Users that are interested in TriStripper are comparing it to the libraries listed below
Sorting:
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆40Updated 3 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Single header DDS image utility☆45Updated 4 months ago
- ☆63Updated 2 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆164Updated 2 years ago
- Small header-only C library to decompress any BC compressed image☆167Updated 9 months ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Single-File header only C++ Quake-style console library.☆27Updated last year
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- Cg open-source compiler☆32Updated 13 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆30Updated 4 years ago
- ☆61Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated last week
- A multithreaded software implementation of OpenGL 1.3 in C++.☆76Updated 6 years ago
- Forward plus rendering using Vulkan☆36Updated 8 years ago
- ☆18Updated 4 years ago
- Linear-Speed Vertex Cache Optimization☆59Updated 7 years ago
- Single file DDS header encoder and decoder☆77Updated 2 months ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Hobby Game Engine☆14Updated 2 months ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆79Updated 5 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆95Updated 8 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago