johnnovak / raytriangle-testLinks
Ray-triangle intersection performance tests in various languages
☆35Updated 5 years ago
Alternatives and similar repositories for raytriangle-test
Users that are interested in raytriangle-test are comparing it to the libraries listed below
Sorting:
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- A Blender exporter for PBRTv3 on Linux☆23Updated 5 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- found and rescued from code.google.com☆70Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A Machine Learning Global Illumination renderer based on PBRTv3☆21Updated 3 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆126Updated 3 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- 3D painting tool☆39Updated 11 years ago
- ☆94Updated 3 years ago
- ☆43Updated 5 years ago
- ☆75Updated 10 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A Small Volumetric Path Tracer☆47Updated 9 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆118Updated 4 months ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆116Updated 13 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆223Updated 5 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Realtime render for USD☆23Updated this week
- OptiX Path Tracer☆89Updated 2 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 4 years ago