Wasserwecken / bvhio
Read, write, edit and create .bvh files with hierarchical 3D transforms
☆46Updated 4 months ago
Related projects ⓘ
Alternatives and complementary repositories for bvhio
- Character Animation Tools for Python.☆191Updated 11 months ago
- ☆83Updated last year
- Scripts for manipulating and converting BVH files.☆91Updated last year
- A Python library for working with motion data in numpy or PyTorch☆35Updated 5 months ago
- This repository contains an example script to convert from a SMPL model to a bvh file.☆145Updated last year
- Motion Puzzle - Official PyTorch implementation☆109Updated 2 years ago
- Biovision Hierarchy (BVH) reader for python with numpy pose output☆53Updated 2 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆65Updated 9 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆26Updated last week
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆29Updated 3 weeks ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆61Updated 2 weeks ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆118Updated 2 months ago
- This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender sce…☆163Updated 6 months ago
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆114Updated 8 months ago
- ☆79Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆123Updated 6 months ago
- Data structures and utilities for skeleton animations.☆39Updated 10 months ago
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆174Updated last year
- ☆81Updated last month
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆106Updated last year
- Retargeting of the Motorica Dance dataset onto a common skeleton☆26Updated last week
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆14Updated last year
- ☆85Updated 2 years ago
- ☆32Updated 3 months ago
- Release for the Siggraph Asia 2023 SKEL paper "From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans".☆194Updated 2 weeks ago
- Creating animation sequences between sparse key frames using motion phase features.☆183Updated 6 months ago
- ☆59Updated last year
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆78Updated 4 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆131Updated 3 weeks ago