Zju-George / human_dynamics
fork of hmmr, designed to transfer the results into unity
☆45Updated 5 years ago
Alternatives and similar repositories for human_dynamics:
Users that are interested in human_dynamics are comparing it to the libraries listed below
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Data structures and utilities for skeleton animations.☆43Updated last year
- ☆83Updated 3 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆66Updated 10 months ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆115Updated 7 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- Scripts for manipulating and converting BVH files.☆92Updated 2 years ago
- Reimplementation of robust motion in-betweening☆96Updated 3 years ago
- This is the official implementation of the paper "A Neural Network Approach to Missing Marker Reconstruction in Human Motion Capture"☆38Updated 4 years ago
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆43Updated 3 years ago
- Reproduce the work of the paper "Skeleton-Aware Networks for Deep Motion Retargeting" in Pytorch☆59Updated 4 years ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆35Updated 6 years ago
- This is the source code of our 3DRW 2019 paper☆80Updated 2 years ago
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 4 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated last year
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆64Updated 4 years ago
- Interactive Character Control☆61Updated 4 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated 11 months ago
- Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"☆34Updated 10 months ago
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time The implementation is based on [SIGGRAPH Aisa'20](https://vcai.mpi…☆198Updated 2 years ago
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆57Updated 3 years ago
- ☆37Updated 2 years ago
- This repo provide a way to get the same result of Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies(http://www.…☆20Updated 6 years ago
- Solving Optical MoCap Automatically☆207Updated 2 years ago
- SMPLify, Keep it SMPL, Estimation the pose and shape, TensorFlow.☆63Updated 6 years ago
- Implementation of Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis☆67Updated 6 years ago