Zju-George / human_dynamicsLinks
fork of hmmr, designed to transfer the results into unity
☆45Updated 5 years ago
Alternatives and similar repositories for human_dynamics
Users that are interested in human_dynamics are comparing it to the libraries listed below
Sorting:
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆69Updated last year
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆114Updated 7 years ago
- Control the 3D model by capturing human joint points with a single camera☆136Updated 3 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 6 years ago
- tf-openpose and unity IK☆99Updated 4 years ago
- ☆83Updated 3 years ago
- Data structures and utilities for skeleton animations.☆43Updated 2 weeks ago
- ☆18Updated last year
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆44Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 8 months ago
- A hand motion capture from a single color camera + Unity + a virtual webcam☆110Updated 2 years ago
- Scripts for manipulating and converting BVH files.☆93Updated 2 years ago
- This is the official implementation of the paper "A Neural Network Approach to Missing Marker Reconstruction in Human Motion Capture"☆38Updated 4 years ago
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆65Updated 5 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated last year
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆35Updated 6 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆73Updated 5 years ago
- Code for MonoCap: Monocular Human Motion Capture using a CNN Coupled with a Geometric Prior.☆62Updated 3 years ago
- Controlling AI-driven Quadruped Character in Unity.☆84Updated last year
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"☆35Updated last year
- dataset for ECCV 2020 "Motion Capture from Internet Videos"☆111Updated 4 years ago
- Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)☆105Updated 4 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Memo about 3d human pose estimation, record of datasets, papers, codes.☆176Updated 4 years ago