NetEase-GameAI / MoCap-SolverLinks
☆85Updated 4 years ago
Alternatives and similar repositories for MoCap-Solver
Users that are interested in MoCap-Solver are comparing it to the libraries listed below
Sorting:
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆48Updated 5 years ago
- Data structures and utilities for skeleton animations.☆45Updated 5 months ago
- ☆103Updated 2 years ago
- Reimplementation of robust motion in-betweening☆100Updated 4 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆129Updated last year
- ☆78Updated 2 years ago
- Reproduce the work of the paper "Skeleton-Aware Networks for Deep Motion Retargeting" in Pytorch☆67Updated 5 years ago
- ☆71Updated 2 years ago
- Scripts for manipulating and converting BVH files.☆95Updated 2 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆64Updated 3 years ago
- Implementation of SIGGRAPH AISA 2023 paper "A Locality-Based Neural Solver for Optical Motion Capture"☆53Updated last year
- Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".☆280Updated 4 years ago
- Solving Optical MoCap Automatically☆237Updated 2 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆80Updated last year
- Motion Puzzle - Official PyTorch implementation☆117Updated 3 years ago
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time The implementation is based on [SIGGRAPH Aisa'20](https://vcai.mpi…☆207Updated 3 years ago
- ☆95Updated 3 years ago
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆57Updated 4 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Updated 4 years ago
- Source code of the paper Scene-Aware 3D Multi-Human Motion Capture, EUROGRAPHICS 2023☆132Updated 2 years ago
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆126Updated 7 months ago
- ☆112Updated last year
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆34Updated 3 years ago
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆211Updated 11 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆35Updated 3 years ago
- Character Animation Tools for Python.☆256Updated 2 years ago
- [CVPR 2023] Learning Analytical Posterior Probability for Human Mesh Recovery☆144Updated 2 years ago
- ☆279Updated 4 months ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆25Updated 6 years ago
- Motion and Shape Capture from Sparse Markers☆264Updated 3 years ago