Zju-George / DeepMimic
Fork of https://github.com/xbpeng/DeepMimic
☆14Updated 4 years ago
Alternatives and similar repositories for DeepMimic
Users that are interested in DeepMimic are comparing it to the libraries listed below
Sorting:
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 4 years ago
- ☆49Updated 2 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆53Updated 2 years ago
- Data structures and utilities for skeleton animations.☆43Updated last year
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆57Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆64Updated 2 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- Real-time VIBE: Frame by Frame Inference of VIBE (Video Inference for Human Body Pose and Shape Estimation)☆26Updated 3 years ago
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆76Updated last year
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆34Updated last year
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆89Updated 3 years ago
- Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our da…☆22Updated 4 years ago
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)☆26Updated last year
- ☆13Updated last year
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆55Updated 4 years ago
- ☆90Updated 2 years ago
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆96Updated 3 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆54Updated last year
- [CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction☆54Updated 3 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆86Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- [AAAI 2023] Official PyTorch implementation of the paper "IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimat…☆38Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆163Updated 2 years ago
- Deep motion generator collections☆49Updated 2 years ago
- Build a skeleton using Blender and register it to human mesh.☆16Updated 2 years ago
- An adapted version of EasyMocap for human motion capture under crowded scenes.☆16Updated 3 years ago