Zju-George / DeepMimic
Fork of https://github.com/xbpeng/DeepMimic
☆14Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for DeepMimic
- ☆49Updated 2 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆61Updated last year
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)☆25Updated last year
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆20Updated 4 years ago
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆37Updated 2 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆16Updated 3 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆50Updated last year
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆74Updated last year
- Data structures and utilities for skeleton animations.☆39Updated 9 months ago
- ☆12Updated last year
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 4 years ago
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆55Updated 2 years ago
- Code for the CVPR 2022 Paper - Style-ERD: Responsive and Coherent Online Motion Style Transfer☆41Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆87Updated 3 years ago
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆32Updated last year
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆22Updated last year
- ☆85Updated 2 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆50Updated 3 years ago
- Sample textures for SMPL body model☆17Updated 6 months ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆85Updated last year
- Reimplementation of robust motion in-betweening☆95Updated 3 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆22Updated last year
- [3DV 2021 Oral] Estimating two strongly interacting hand poses using Probabilistic Per-pixel Part Segmentation.☆52Updated last month
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆31Updated last year
- [CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction☆53Updated 3 years ago
- ☆32Updated 3 months ago
- ☆13Updated 9 months ago
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆92Updated 2 years ago