A C++ PathTracer / RayTracer implementing modern techniques with a simple LUA scene interface
☆10Apr 18, 2016Updated 9 years ago
Alternatives and similar repositories for Tracer
Users that are interested in Tracer are comparing it to the libraries listed below
Sorting:
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- RichieSam's Adventures in Path Tracing☆21Apr 10, 2015Updated 10 years ago
- A library of GLSL shaders☆30Sep 10, 2015Updated 10 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Dec 21, 2013Updated 12 years ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- An experimental non-gpu 3d voxel engine.☆46Jul 5, 2021Updated 4 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- DNS resolution via glibc for rust☆11Nov 27, 2025Updated 3 months ago
- Simple Path Tracer on an FPGA☆34Aug 29, 2021Updated 4 years ago
- HTTP load testing tool powered by Rust☆14Aug 14, 2018Updated 7 years ago
- Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.☆11Jan 7, 2019Updated 7 years ago
- Tile-based SW rasterizer☆37Dec 21, 2019Updated 6 years ago
- Red Alert 2 Reverse Engineering☆10May 20, 2018Updated 7 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Nov 6, 2020Updated 5 years ago
- Generates random SVG faces☆13Dec 27, 2020Updated 5 years ago
- Therefore, I have attacked [the problem of the catenary] which I had hitherto not attempted, and with my key [the differential calculus] …☆26Feb 23, 2026Updated last week
- A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)☆11Jan 2, 2014Updated 12 years ago
- Demo SoC☆10Oct 17, 2023Updated 2 years ago
- Modern rendering engine in vulkan☆23Dec 9, 2025Updated 2 months ago
- a "hello world" demo of Neon☆10Dec 2, 2019Updated 6 years ago
- building a game engine using rust-lang from scratch!☆10May 25, 2017Updated 8 years ago
- Demangles Microsoft Visual C++ symbol names☆15Oct 12, 2016Updated 9 years ago
- Fully-Managed C# MPQ Parser☆14Jul 3, 2015Updated 10 years ago
- 一些大大整理好的的文章以及講師提到的連結等…☆12Jul 22, 2017Updated 8 years ago
- A set of projects that demonstrate various aspects of compute shaders, focused on game related topics such as postprocessing, raytracing,…☆19Oct 3, 2025Updated 5 months ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- Cities Height Field from GSI; Cities: Skylines Japanese real map generator using GSI tiles☆14Feb 3, 2023Updated 3 years ago
- Write OpenCL kernels in rust.☆12Sep 28, 2013Updated 12 years ago
- This crate provides `lazy_static_include_bytes` and `lazy_static_include_str` macros to replace `include_bytes` and `include_str` macros.☆11Nov 24, 2025Updated 3 months ago
- Learn DirectX Tutorial☆12Mar 26, 2024Updated last year
- Native JSON for Rust☆17Dec 10, 2023Updated 2 years ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 10 years ago
- This repository contains useful scripts with high reuse value.☆14Jan 23, 2023Updated 3 years ago
- ☆21Aug 26, 2014Updated 11 years ago
- Game Pattern in Unity3d☆10Nov 14, 2015Updated 10 years ago
- This book serves as a guide to the art of reverse engineering. It explores various techniques and strategies to extract valuable insights…☆14May 1, 2025Updated 10 months ago