jmoak3 / TracerLinks
A C++ PathTracer / RayTracer implementing modern techniques with a simple LUA scene interface
☆10Updated 9 years ago
Alternatives and similar repositories for Tracer
Users that are interested in Tracer are comparing it to the libraries listed below
Sorting:
- Photorealistic physically-based renderer☆44Updated 9 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- ☆18Updated 9 years ago
- An experimental non-gpu 3d voxel engine.☆46Updated 4 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 12 years ago
- A 3D game engine☆13Updated 10 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆48Updated last year
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- AVX optimized ray stream tracing☆19Updated 9 years ago
- RichieSam's Adventures in Path Tracing☆21Updated 10 years ago
- simple vulkan framework☆12Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- A VM running SPIR-V code☆60Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆33Updated 3 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Python Build System☆16Updated 4 years ago
- 2D physics engine with SoA/SIMD optimizations☆111Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆54Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Fast hash table template for array indexes.☆28Updated 8 years ago
- Perlin style noise sped up with SIMD instructions☆55Updated 5 years ago