jmoak3 / TracerLinks
A C++ PathTracer / RayTracer implementing modern techniques with a simple LUA scene interface
☆10Updated 9 years ago
Alternatives and similar repositories for Tracer
Users that are interested in Tracer are comparing it to the libraries listed below
Sorting:
- AVX optimized ray stream tracing☆19Updated 8 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- ☆18Updated 9 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- RichieSam's Adventures in Path Tracing☆21Updated 10 years ago
- An experimental non-gpu 3d voxel engine.☆46Updated 4 years ago
- ☆28Updated 11 years ago
- A 3D game engine☆13Updated 10 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- A CPU Raytracer☆27Updated 8 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆48Updated 11 months ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 11 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago