isadorasophia / bangLinks
Entity Component System (ECS) framework made in C#.
☆228Updated last month
Alternatives and similar repositories for bang
Users that are interested in bang are comparing it to the libraries listed below
Sorting:
- A free cross-platform game development framework.☆264Updated 3 weeks ago
- Code for the Ludum Dare 53 entry, "Neo City Express".☆154Updated last year
- A .NET Library For Reading Aseprite Files.☆75Updated 2 weeks ago
- autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`☆126Updated 6 months ago
- My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textur…☆501Updated this week
- A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.☆188Updated last month
- Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references☆113Updated last year
- A fast, Cross-platform Raylib C# Wrapper.☆121Updated 2 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆125Updated last week
- Libraries for the #libraries channel in https://discord.gg/monogame.☆43Updated 4 months ago
- A small C# game framework☆679Updated last week
- ☆151Updated 5 months ago
- A tool for MonoGame that automatically handles adding assets to the Content Pipeline project☆44Updated 2 months ago
- a simple cross-platform game framework made in C# dotnet core☆319Updated last year
- A Raylib-cs integration with DearImGui☆87Updated 2 months ago
- Flexible layout tool for creating UI on any platform☆276Updated this week
- Samples for the C# Foster Framework☆42Updated 2 months ago
- UI library for MonoGame.☆194Updated 9 months ago
- simple, modern, code-only c# game framework/engine☆45Updated 6 months ago
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆52Updated 4 months ago
- KNI is a cross-platform C# game framework.☆216Updated last week
- Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."☆164Updated 5 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆61Updated 2 months ago
- A small, lightweight 2D video game engine based on MonoGame. Currently not under development.☆66Updated 2 years ago
- 2D collision detection system.☆154Updated last month
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆47Updated 8 months ago
- XNA re-imagined.☆94Updated 7 months ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆154Updated 11 months ago
- An ImGui SDL GPU implementation in C#☆45Updated 5 months ago
- A C# wrapper for flecs☆206Updated 2 months ago