flibitijibibo / SDL3-CS
☆110Updated 2 weeks ago
Alternatives and similar repositories for SDL3-CS:
Users that are interested in SDL3-CS are comparing it to the libraries listed below
- A fast, Cross-platform .NET 9 C# 13 game engine.☆116Updated this week
- C# bindings for SDL3 (https://github.com/libsdl-org/SDL)☆69Updated 3 weeks ago
- XNA re-imagined.☆94Updated 2 months ago
- A free cross-platform game development framework.☆139Updated this week
- Flexible layout tool for creating UI on any platform☆203Updated this week
- C# port of https://github.com/memononen/fontstash☆272Updated 2 months ago
- A fast, Cross-platform Raylib C# Wrapper.☆88Updated 2 months ago
- A Raylib-cs integration with DearImGui☆72Updated 2 months ago
- C# port of stb_truetype.h☆49Updated last year
- Cross platform .NET bindings for SDL3☆35Updated 2 weeks ago
- autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`☆120Updated last month
- A simple, lightweight yet highly versatile OpenGL graphics library☆175Updated last week
- A fast, Cross-platform .NET 9 C# 13 Render Framework.☆50Updated this week
- UI library for MonoGame.☆183Updated 5 months ago
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆37Updated last month
- This is SDL3#, a C# wrapper for SDL3.☆35Updated last week
- KNI is a cross-platform C# game framework.☆171Updated this week
- One framework for creating powerful cross-platform games.☆31Updated 10 months ago
- Polling input library for MonoGame.☆59Updated 8 months ago
- 2D collision detection system.☆127Updated this week
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆45Updated 4 months ago
- Easy-to-use 2D primitives☆53Updated 4 years ago
- Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)☆64Updated last year
- Samples for the C# Foster Framework☆37Updated 2 weeks ago
- A tiny bevy-like archetype-style ECS library for dotnet☆119Updated last month
- This repository is a WIP cross-platform Game Engine developed in C#.☆70Updated 11 months ago
- An ImGui.NET wrapper for Monogame☆61Updated last year
- Shape rendering library for MonoGame.☆48Updated 9 months ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆49Updated 10 months ago
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆147Updated 3 months ago