in2gpu / in2gpu_tutorialsLinks
☆14Updated 9 years ago
Alternatives and similar repositories for in2gpu_tutorials
Users that are interested in in2gpu_tutorials are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Core libraries and utilities☆35Updated 2 years ago
- ☆54Updated 7 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- Entity-component-system based 3D game engine☆66Updated 11 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆61Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Nebula Trifid☆71Updated last year
- Example projects for the bs::framework☆64Updated 2 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Updated 3 years ago
- Igneous is an open source game engine written in C++.☆51Updated 4 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆34Updated 8 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Advanced OpenGL student project - IMAC3☆27Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- A 3D game engine☆13Updated 10 years ago