vittorioromeo / SSVSCollisionLinks
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
☆35Updated 9 years ago
Alternatives and similar repositories for SSVSCollision
Users that are interested in SSVSCollision are comparing it to the libraries listed below
Sorting:
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 5 years ago
- Igneous is an open source game engine written in C++.☆52Updated 5 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- What a stupid name for a library☆51Updated 6 years ago
- Data Oriented Tower Defense Example☆58Updated last month
- C++ minimal entity-component system single header library☆123Updated 7 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 5 months ago
- An entity component framework.☆55Updated 3 years ago
- String ID library & debugging tools☆47Updated last year
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Data driven game engine.☆163Updated 5 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- ☆117Updated 6 years ago
- Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RP…☆57Updated last month
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆159Updated 6 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆34Updated last year
- Komodo Gaming Software Development Kit☆74Updated last year
- RDESTL is library providing small subset of STL functionality, aimed at games development.☆108Updated last year
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- OpenGL and Vulkan header and loader generator.☆207Updated last year
- A small and easy C++ Entity-Component-System (ECS) library☆52Updated 11 years ago
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 4 years ago