vittorioromeo / SSVSCollisionLinks
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
☆34Updated 8 years ago
Alternatives and similar repositories for SSVSCollision
Users that are interested in SSVSCollision are comparing it to the libraries listed below
Sorting:
- C++ minimal entity-component system single header library☆122Updated 7 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 2 months ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- String ID library & debugging tools☆47Updated last year
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- An entity component framework.☆55Updated 3 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Data driven game engine.☆166Updated 5 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆52Updated 11 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- What a stupid name for a library☆51Updated 5 years ago
- ☆87Updated 8 years ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Simplified version of the Nova ECS☆36Updated 7 years ago
- Nebula Trifid☆71Updated last year
- ☆117Updated 6 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- Data Oriented Tower Defense Example☆56Updated 8 months ago
- OpenGL and Vulkan header and loader generator.☆208Updated 11 months ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆76Updated 9 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Lightweight C++ task system☆82Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago