vittorioromeo / SSVSCollisionLinks
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
☆34Updated 8 years ago
Alternatives and similar repositories for SSVSCollision
Users that are interested in SSVSCollision are comparing it to the libraries listed below
Sorting:
- What a stupid name for a library☆51Updated 5 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 8 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Data Oriented Tower Defense Example☆55Updated 6 months ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Igneous is an open source game engine written in C++.☆51Updated 4 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- Archived!☆27Updated 3 years ago
- String ID library & debugging tools☆46Updated last year
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- An entity component framework.☆54Updated 3 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- #include <engine>☆40Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Core libraries and utilities☆35Updated 2 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Nebula Trifid☆71Updated last year
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- ENGINE..... vrooooommm☆35Updated last month