vittorioromeo / SSVSCollision
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
☆31Updated 8 years ago
Alternatives and similar repositories for SSVSCollision:
Users that are interested in SSVSCollision are comparing it to the libraries listed below
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated 10 months ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- Igneous is an open source game engine written in C++.☆50Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Data Oriented Tower Defense Example☆55Updated last month
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- ☆83Updated 7 years ago
- An entity component framework.☆52Updated 3 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 4 years ago
- Small C++14 render engine with dependencies☆45Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- String ID library & debugging tools☆45Updated last year
- Core libraries and utilities☆34Updated 2 years ago
- Game Engine☆128Updated 5 years ago
- C++ delaunay library☆34Updated 11 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- C++ minimal entity-component system single header library☆120Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Updated 9 years ago
- #include <engine>☆40Updated 6 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago