kirillochnev / mustacheLinks
entity component system framework
☆64Updated 3 weeks ago
Alternatives and similar repositories for mustache
Users that are interested in mustache are comparing it to the libraries listed below
Sorting:
- An entity component framework.☆55Updated 3 years ago
- A simple and powerful entity component system (ECS) written in C++17☆114Updated last week
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆67Updated last year
- Yet another multiplatform C++ framework to make games☆83Updated this week
- Use EnTT in Lua with Sol2☆55Updated last year
- Embeddable cross-platform realtime engine☆50Updated this week
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 10 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆108Updated 3 weeks ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆43Updated last week
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆37Updated 2 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 2 weeks ago
- C++ skeletal animation library☆45Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆46Updated 5 years ago
- A job system for game engines☆200Updated 6 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆73Updated 3 months ago
- Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)☆269Updated last year
- A Vulkan based render engine☆128Updated last week
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆71Updated 8 months ago
- Simplified version of the Nova ECS☆36Updated 7 years ago
- Utilities built on top of core module☆134Updated last week
- A powerful cross-platform audio engine, optimized for games.☆63Updated last month
- Hobby C++ game engine☆37Updated 2 years ago
- C++23 Game Engine. Built on data-driven design principles and agile software engineering.☆84Updated 2 months ago
- A minimal Vulkan deferred rendering demonstration.☆29Updated 11 months ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆44Updated last year
- Next-gen general purpose game engine written in modern C++☆62Updated 2 months ago