ScottTodd / PainterlyRenderingLinks
Real-time Painterly Rendering using WebGL
☆12Updated 11 years ago
Alternatives and similar repositories for PainterlyRendering
Users that are interested in PainterlyRendering are comparing it to the libraries listed below
Sorting:
- Fast real time fluid simulator based on MPM algorithm☆73Updated 10 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Portable NeuroEvolution Library http://MultiNEAT.com☆15Updated 7 years ago
- ☆16Updated 6 years ago
- ☆13Updated 3 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- A unified framework for example-based texture synthesis, developed alongside my master's thesis.☆17Updated 6 years ago
- ☆18Updated 6 years ago
- HexGL clone using Filament and TypeScript☆19Updated 6 years ago
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 5 years ago
- Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018…☆13Updated 4 years ago
- ☆16Updated 4 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 10 years ago
- An interactive Global Illumination Renderer written in C++☆14Updated 7 years ago
- Physically Based Rendering Scenes☆13Updated 3 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- [WIP] Differential growth simulation☆11Updated 2 years ago
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆47Updated 4 years ago
- kinskiGL is a set of portable C++ libraries useful for cross-platform OpenGL applications☆12Updated last year
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆8Updated 7 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆17Updated 7 years ago
- 2D Computational Geometry for Javascript☆24Updated 8 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Updated 13 years ago
- A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)☆22Updated 8 months ago
- Procedural Generation Experiments☆103Updated 4 years ago