ianhorswill / MKULTRA
An experimental game
☆18Updated 8 years ago
Alternatives and similar repositories for MKULTRA:
Users that are interested in MKULTRA are comparing it to the libraries listed below
- A rules-based AI framework for social simulation☆51Updated 2 years ago
- A curated list of digital games that use Natural Language Generation techniques☆66Updated 6 years ago
- A generator of American small towns, with an emphasis on social simulation.☆94Updated 6 months ago
- Simplified logic programming language for Unity3D☆11Updated 4 years ago
- Event-focused narrative generation tool☆11Updated 6 years ago
- StoryAssembler: a dynamic choice-based narrative generation engine☆56Updated 4 years ago
- A mostly ISO-compliant Prolog interpreter for Unity3D☆36Updated 7 years ago
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Public source code for AnimatLab neuromechanical simulator system☆14Updated 8 years ago
- Vulkan compute shader experiment☆11Updated 4 years ago
- Hierarchical Temporal Sparse Learner☆13Updated 9 years ago
- The General Mediation Engine (GME) is a software framework for producing interactive narratives using narrative mediation.☆10Updated 7 years ago
- A non-absolute, time-space complex optimal artificial brain (composed in matrix laboratory (matlab), by Jordan Micah Bennett)☆22Updated 5 years ago
- MIRROR of https://codeberg.org/catseye/Samovar : Model worlds using propositions and run simulations in them☆16Updated last year
- An adventure game based around natural language parsing (inspired by Winograd's SHRDLU)☆61Updated 4 years ago
- Small Robot, Toy Robot platform☆34Updated 4 years ago
- Base Forward Chaining Knowledge Base Maintenance System☆18Updated 3 years ago
- Social simulation using Python-based decision-theoretic agents with Theory of Mind☆27Updated 4 years ago
- ☆10Updated 5 years ago
- Adaptive Logic and Neural Network (ALANN) version of NARS style General Machine Intelligence (GMI)☆27Updated 2 years ago
- Image fitting with Gabor functions☆26Updated 6 years ago
- A general framework for embedding Logic Programming in complex systems☆29Updated 11 months ago
- Rules-based engine for life sims, with time travel☆125Updated this week
- https://jenkins.logicmoo.org/job/logicmoo_workspace https://logicmoo.org/xwiki/☆44Updated last year
- Emotion engine for games including Phaser plugin, based on the Gamygdala approach (with an eyewink to game and amygdala)☆33Updated 4 years ago
- Hypergraph Case-Based Reasoning☆11Updated 6 years ago
- A learning environment for interactive fiction☆25Updated 3 years ago
- Tinkering with creating a functional programming language for procedural content generation.☆18Updated 3 months ago
- WaveFunctionCollapse on graphs☆60Updated 4 years ago
- The Graphplan algorithm is an automatic planning algorithm that can compute, given a set of rules, a plan of action to go from an initial…☆36Updated 10 years ago