harry7557558 / Graphics
Source files for my experiments not limited to computer graphics.
☆11Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for Graphics
- Javascript Tetrahedral FEM Simulation☆37Updated 10 months ago
- A position-based physics engine☆14Updated last year
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆12Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- Pressurized soft body simulation in 2 dimensions.☆20Updated 4 years ago
- A template project to get started with geometry-central and Polyscope.☆52Updated 8 months ago
- ☆19Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆26Updated last year
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆15Updated 12 years ago
- Jet Framework's rendering resources☆32Updated 4 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆14Updated last year
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆8Updated 4 years ago
- Study of differential geometry with Rust + WebGL☆16Updated last year
- High efficiency and embeddable MPM implementation.☆16Updated 2 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- GPU-accelerated math function graphers in web browsers, both 3D and 2D.☆26Updated last month
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 4 months ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- ☆34Updated 5 months ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆17Updated last year
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆15Updated 7 years ago
- OBJ model to 3D transparent texture converter☆36Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 6 months ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆16Updated 8 years ago
- ☆14Updated 3 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆14Updated 4 years ago