Angelo1211 / 2020-Weekly-Shader-Challenge
A collection of my weekly shaders for 2020.
☆19Updated 4 years ago
Alternatives and similar repositories for 2020-Weekly-Shader-Challenge:
Users that are interested in 2020-Weekly-Shader-Challenge are comparing it to the libraries listed below
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆55Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆39Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆25Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- ☆29Updated 6 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆31Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL