Angelo1211 / 2020-Weekly-Shader-Challenge
A collection of my weekly shaders for 2020.
☆19Updated 4 years ago
Alternatives and similar repositories for 2020-Weekly-Shader-Challenge:
Users that are interested in 2020-Weekly-Shader-Challenge are comparing it to the libraries listed below
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Checkerboard rendering with Magnum and OpenGL☆42Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- ☆39Updated 5 years ago
- ☆18Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆28Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- ☆31Updated 6 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆11Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- virtual texture☆19Updated 4 years ago
- Forward+ Renderer☆14Updated 6 years ago
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆58Updated 6 years ago