A collection of my weekly shaders for 2020.
☆20Aug 12, 2020Updated 5 years ago
Alternatives and similar repositories for 2020-Weekly-Shader-Challenge
Users that are interested in 2020-Weekly-Shader-Challenge are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Apr 23, 2015Updated 11 years ago
- random 2d engine rumblings☆19Sep 15, 2017Updated 8 years ago
- A utility to co-register the PS Move/PS Eye with the Oculus DK2.☆10Dec 31, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Work in progress object cutting based on Nvidia Flex☆14May 17, 2021Updated 5 years ago
- Vulkan-based graphics framework designed for game development and graphics applications on Linux.☆40May 28, 2025Updated 11 months ago
- CUDA accelerated medical imaging algorithms☆16May 9, 2022Updated 4 years ago
- Twitter thread explorer made in C++/Wasm/WebGL☆11May 16, 2023Updated 3 years ago
- Converting DICOM files to RAW file(s)☆10Jan 28, 2016Updated 10 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Nov 19, 2018Updated 7 years ago
- A Voxel Editor in C++☆11Oct 27, 2020Updated 5 years ago
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆23Jun 17, 2024Updated last year
- Voxelized and Distorted MRI Scans☆12Sep 11, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- CPU Software Rasterizer project made with SDL☆11Apr 26, 2024Updated 2 years ago
- This is my codes that can visualize the psnr image in testing videos.☆15Apr 4, 2021Updated 5 years ago
- DX12-powered Render Window☆33Feb 13, 2021Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- A Raymarching-System based on object COMP can be easily integrated with existing TouchDesigner rendering processes.☆37Apr 23, 2024Updated 2 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Nov 16, 2017Updated 8 years ago
- Learn to turn every mesh into jelly using Unity's Jobsystem.☆18Jul 11, 2018Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Dec 13, 2019Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A rework of my old transvoxel implementation with lot of improvements.☆16Apr 18, 2019Updated 7 years ago
- Qt6 QQuickItem with BGFX renderer☆31Aug 24, 2022Updated 3 years ago
- ☆10May 22, 2022Updated 3 years ago
- DirectX12 Render Pipeline☆14Apr 5, 2022Updated 4 years ago
- A luajit set of ffi wrappers for the excellent sokol framework,☆11May 1, 2026Updated 2 weeks ago
- ☆16May 1, 2018Updated 8 years ago
- C++ Template Turing Machine☆15Jun 7, 2018Updated 7 years ago
- Real time webcam background removal with Mask R-CNN and OpenCV☆12Apr 8, 2020Updated 6 years ago
- A simple implementation of the Karatsuba multiplication algorithm☆12Apr 2, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Offline Shader Editor based on wxWidgets☆10Jan 12, 2021Updated 5 years ago
- GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation☆12May 25, 2019Updated 6 years ago
- Google Drive fs for node.js☆12Sep 25, 2021Updated 4 years ago
- A template for building Blender addons with C++ and Eigen☆41Jan 28, 2022Updated 4 years ago
- An experimental real-time vector render V module based on `sokol.sgl`☆11Feb 18, 2025Updated last year
- WebGL Ray Marching MandelBulber 3D rendering☆12Aug 18, 2019Updated 6 years ago
- 3D Game Engine in C++: Implemented Shared pointers, Memory Pool using Bit Arrays, Memory Manager, World and Actor system, AABB and OABB C…☆15Dec 11, 2014Updated 11 years ago