AlerianEmperor / LuxRendererLinks
Powerful Path Tracing Engine For Realistic Rendering
☆70Updated last year
Alternatives and similar repositories for LuxRenderer
Users that are interested in LuxRenderer are comparing it to the libraries listed below
Sorting:
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆97Updated 11 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Updated 5 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆124Updated 7 years ago
- ☆23Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆41Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆26Updated 7 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Standalone distribution of the Lumen path tracer☆25Updated 4 years ago
- DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where w…☆85Updated 4 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆17Updated 2 years ago
- Offline renderer used for my blog posts☆105Updated 6 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- DX12 Path Tracer with ShaderToy interop☆44Updated 7 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆49Updated 6 months ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 8 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- small generic spatial clustering C++ library☆33Updated last month
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago