misakieku / VoxelWindLinks
A voxel-based wind system for Unity with high quality and performance.
☆24Updated last year
Alternatives and similar repositories for VoxelWind
Users that are interested in VoxelWind are comparing it to the libraries listed below
Sorting:
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- ☆14Updated 2 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 3 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- Full 🌑🛸👾🚀 co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics☆31Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.☆35Updated 3 years ago
- ☆28Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Unity-URP-LinearSpaceUI☆18Updated 2 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- Desert sand deformation by depth capture☆23Updated 6 months ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆13Updated 6 years ago
- A C#/Unity tool for quickly and easily serializing to and deserializing from binary.☆23Updated 8 months ago
- Rule based SpriteAtlas Generator for Unity3D☆15Updated 2 years ago
- Sync Utilities For Mirror☆17Updated 2 months ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆18Updated 7 months ago
- A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algori…☆14Updated 2 years ago
- An implementation of Kinematic Character Controller with Netick Networking☆16Updated 2 years ago
- ☆17Updated 8 years ago
- A vertex shader for fish animation☆31Updated 5 years ago
- ☆28Updated 4 years ago
- A project constructed with the purpose of applying design patterns to examples within Unity, in a gamified context. The goal is to reinfo…☆19Updated last year
- A component that dynamically changes the rendering resolution for a particular camera.☆11Updated 3 years ago
- General-purpose Unity3D utilities library☆19Updated last month
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 3 years ago