jackie2009 / fastTerrainRender
地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs
☆18Updated 2 years ago
Alternatives and similar repositories for fastTerrainRender:
Users that are interested in fastTerrainRender are comparing it to the libraries listed below
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 4 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆43Updated 10 months ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- unity 2021,urp 12.1.5 add fsr, gamma camera rendering in linear space☆15Updated 2 years ago
- ☆29Updated last year
- generate SH from HDRI☆17Updated 2 years ago
- CG practice in unity☆16Updated 9 months ago
- ☆11Updated 4 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- 批量替换shader工具☆19Updated 10 months ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- ☆17Updated 7 years ago
- ☆29Updated 7 years ago
- GPU-Driven in Unity☆23Updated 3 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- Kawase dual filter blur for Unity URP☆17Updated last year
- 一个可以在模型上绘制的工具☆11Updated 4 years ago
- Shell based fur unity implementation.☆19Updated 2 months ago
- Animation synchronization demo for unity.☆21Updated last year
- Unity-URP-LinearSpaceUI☆17Updated last year
- Stable and unflick CascadedShadowMapping☆15Updated last year
- ☆63Updated 7 months ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- unity的残影效果☆15Updated last year
- 一些对unity Shader GUI的拓展方法☆28Updated 6 years ago
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- MipMapStreamingDemo☆12Updated 3 years ago