hamish-milne / UnityShaderCompilerLinks
Interface and experiments with Unity's shader compiler
☆42Updated 10 years ago
Alternatives and similar repositories for UnityShaderCompiler
Users that are interested in UnityShaderCompiler are comparing it to the libraries listed below
Sorting:
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Perforce Version Control for Unity (PerforcePlugin.exe)☆40Updated this week
- [Unity] Report System for Asset Import Settings☆46Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- ☆49Updated 8 years ago
- My First Deferred Rendering☆20Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- ☆61Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染 时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- Myself Bloom Effect Implementation☆54Updated 7 years ago
- The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)☆56Updated last month
- ☆39Updated 10 years ago
- An example of indirect lighting made with Unity☆35Updated 4 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Tool to make it easier to profile the editor without having the profiler window open. To use it: Tests/Profiler/Toggle Snapshot.☆22Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆87Updated 3 years ago
- ☆60Updated 5 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- some lighting brdf model in unity3D☆21Updated 6 years ago
- Unity实现链表半透明排序☆25Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- A concise parser for Unity Shader.☆18Updated 8 years ago
- Texture compressions for Unity inspired by ChromaPack.☆37Updated 8 years ago