kiwaiii / pbc
Physically based camera
☆8Updated 9 years ago
Alternatives and similar repositories for pbc:
Users that are interested in pbc are comparing it to the libraries listed below
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- ☆28Updated 7 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- ☆18Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- An SDF path tracer☆22Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Simple foliage renderer☆15Updated 9 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- ☆32Updated 2 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Graphics prototyping framework☆37Updated 11 months ago