guillemsrr / WFCourse
Procedural generation in Unity, using the wave function collapse algorithm
☆12Updated 2 years ago
Alternatives and similar repositories for WFCourse
Users that are interested in WFCourse are comparing it to the libraries listed below
Sorting:
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- 3D Flocking in Unity with the Compute Shader☆22Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆34Updated 3 years ago
- ☆27Updated 4 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- 3D Compute shader-based particle flowfield☆65Updated 4 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- Experiments with SDF rendering, modifying, and collisions in Unity.☆10Updated 3 years ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆63Updated 3 years ago
- An example of Stencil Portal in Unity☆37Updated 3 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 2 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆18Updated 4 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Compute shader particles in Unity☆12Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 5 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆40Updated last year
- Signed Distance Field (SDF) texture generator for Unity.☆87Updated 6 months ago
- An easy to use IK solver implementation for character controllers.☆52Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh a…☆26Updated 2 years ago