CrockettScience / Compute-Shaders-Procedural-MeshesLinks
This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.
☆28Updated 3 years ago
Alternatives and similar repositories for Compute-Shaders-Procedural-Meshes
Users that are interested in Compute-Shaders-Procedural-Meshes are comparing it to the libraries listed below
Sorting:
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Procedural Grass System with Compute Shaders in Unity☆29Updated 2 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- A first pass at a flowfield☆28Updated 7 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 3 months ago
- ☆36Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆28Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- An example of Stencil Portal in Unity☆38Updated 3 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- ☆33Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 10 months ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 10 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆27Updated 4 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- ☆28Updated 3 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- ☆18Updated 3 years ago
- ☆28Updated 4 years ago
- Occlusion culling for Unity☆38Updated 5 years ago