CrockettScience / Compute-Shaders-Procedural-MeshesLinks
This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.
☆28Updated 3 years ago
Alternatives and similar repositories for Compute-Shaders-Procedural-Meshes
Users that are interested in Compute-Shaders-Procedural-Meshes are comparing it to the libraries listed below
Sorting:
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Minimalist simplex library☆47Updated 3 years ago
- ☆54Updated last year
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- modular particle system using compute shaders.☆30Updated 6 years ago
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago
- An example of Stencil Portal in Unity☆38Updated 3 years ago
- ☆36Updated 4 years ago
- ☆27Updated 4 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆36Updated 3 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- ☆62Updated 6 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆44Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 9 months ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 9 months ago
- A first pass at a flowfield☆28Updated 7 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆28Updated 3 years ago
- Shadertoy shaders to unity Universal SRP screenspace shaders☆49Updated 4 years ago
- Superformula 3D mesh generator with compute shaders☆47Updated 4 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆24Updated 6 years ago
- ☆19Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- Optimized blur for Unity using compute shaders☆33Updated 5 years ago