paolorussian / proceduralplanet
Unity - dual contour (w/o QEF) octree renderer for point cloud data
☆21Updated 5 years ago
Alternatives and similar repositories for proceduralplanet:
Users that are interested in proceduralplanet are comparing it to the libraries listed below
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- ☆10Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 8 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- ☆15Updated 5 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 4 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- ☆29Updated 7 years ago
- ☆12Updated 5 years ago
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- Unity visual effect collection.☆15Updated 9 months ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- Source-like displacements for Unity☆14Updated 5 years ago
- UnitySimulationOfBoatSupport☆12Updated 6 years ago
- ☆17Updated 7 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 4 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆21Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago