paolorussian / proceduralplanet
Unity - dual contour (w/o QEF) octree renderer for point cloud data
☆21Updated 6 years ago
Alternatives and similar repositories for proceduralplanet:
Users that are interested in proceduralplanet are comparing it to the libraries listed below
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆24Updated 5 years ago
- ☆10Updated 6 years ago
- ☆15Updated 5 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Image sequence packer (for flipbook texture sheets)☆26Updated 7 years ago
- ☆11Updated 5 years ago
- Pure GPU Driven Draw call☆9Updated 6 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴 图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- simple gpu instancing particles with collision calculation☆14Updated 7 years ago
- ☆24Updated 5 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆12Updated 5 years ago
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated last year
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- ☆14Updated 11 months ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- ☆29Updated 7 years ago