desmarkie / ComputeShaderFlockingLinks
3D Flocking in Unity with the Compute Shader
☆22Updated 8 years ago
Alternatives and similar repositories for ComputeShaderFlocking
Users that are interested in ComputeShaderFlocking are comparing it to the libraries listed below
Sorting:
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- ☆30Updated 6 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- Bezier Curve Library for Unity3d☆38Updated 8 years ago
- Unity Octree☆51Updated 7 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- GPU-based neural network implementation in Unity.☆114Updated 7 years ago
- Unity3D port of the excellent 'notebook drawings' post-processing shader by flockaroo.☆39Updated 9 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Mask by alpha channel bloom effect for Unity.☆56Updated 9 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆55Updated 3 months ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 8 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆43Updated 9 years ago
- ☆32Updated 6 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done usi…☆46Updated 8 years ago
- Multiple render targets without camera object for Unity.☆22Updated 10 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆39Updated 8 years ago
- The shader scaffolding tool for Unity.☆45Updated 7 years ago
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.☆55Updated 4 years ago
- 3D painter framework for Unity☆56Updated 8 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- RadialBlur post image effect for Unity3D☆31Updated 10 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- Draw beautiful 3D texts with one line of code.☆48Updated 7 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago