ArturoNereu / BounceShaderLinks
☆26Updated 4 years ago
Alternatives and similar repositories for BounceShader
Users that are interested in BounceShader are comparing it to the libraries listed below
Sorting:
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated 10 months ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆55Updated 3 months ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆30Updated 5 years ago
- ☆54Updated last year
- A 💩 tweening library for Unity☆45Updated 6 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆38Updated 6 months ago
- Ambient lighting probe sampling☆48Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 6 years ago
- ☆26Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆55Updated 4 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆30Updated 6 years ago
- Medieval Town Generator for Unity☆40Updated 4 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated last year
- Ratchet & Clank pixelizer weapon fx implemented in Unity3D☆58Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- ☆62Updated 6 years ago
- A cubic bézier curve created in Unity using line renderers 🏹☆37Updated 2 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Library of procedural generation code for use in Unity☆59Updated 5 months ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Minimalist simplex library☆48Updated 3 years ago
- ☆11Updated 4 years ago