Habrador / Unity-Tornado-Simulator
Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)
☆29Updated 3 years ago
Alternatives and similar repositories for Unity-Tornado-Simulator:
Users that are interested in Unity-Tornado-Simulator are comparing it to the libraries listed below
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆35Updated 2 years ago
- ☆55Updated 7 months ago
- Experiments with Unity's scriptable rendering pipeline.☆30Updated 6 years ago
- 100+ algorithms & data structures generically implemented in C#.☆11Updated 2 years ago
- Simple Octree for Unity with Job System☆27Updated 3 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- Try and compare movement types in Unity☆27Updated 5 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆29Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆62Updated 5 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- ☆27Updated 4 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆37Updated last year
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- ☆26Updated 4 years ago
- ☆25Updated 3 years ago
- Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. …☆19Updated 2 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated last month
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 3 years ago