muellerju / unbiased-differentiable-splattingLinks
☆14Updated 3 years ago
Alternatives and similar repositories for unbiased-differentiable-splatting
Users that are interested in unbiased-differentiable-splatting are comparing it to the libraries listed below
Sorting:
- Official implementation of PoNQ☆66Updated last year
- ☆49Updated 11 months ago
- Code release for "3D reconstruction with fast dipole sums"☆80Updated 10 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- Source code for eikonalfield (SIGGRAPH 2022)☆83Updated 3 years ago
- ☆15Updated last year
- Winding Number Normal Consistency☆43Updated 11 months ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- ☆14Updated last week
- ☆52Updated 3 years ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆58Updated last year
- An Efficient Implementation of Analytic Mesh Algorithm for 3D Iso-surface Extraction from Neural Networks☆76Updated 3 years ago
- ☆22Updated last year
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆62Updated 2 years ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated 2 months ago
- Code for the paper "Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior" https://arxiv.org…☆44Updated last year
- Code for "Sampling Neural Radiance Fields for Refractive Objects" SA'22 TCom☆38Updated 2 years ago
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆14Updated 5 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆50Updated last year
- Fused Multi-layer-perceptrons in CUDA☆17Updated 2 years ago
- NeRF Revisited: Fixing Quadrature Instability in Volume Rendering, Neurips 2023☆73Updated last year
- [ECCV '22] Intrinsic Neural Fields: Learning Functions on Manifolds☆77Updated 3 years ago
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆51Updated 2 years ago
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- ☆88Updated last year
- ☆68Updated 2 years ago
- Blazingly fast encoding for neural networks based on permutohedral lattices☆104Updated 2 years ago
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated last month
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated 11 months ago