facebookresearch / ocean
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
☆699Updated last week
Alternatives and similar repositories for ocean:
Users that are interested in ocean are comparing it to the libraries listed below
- projectaria_tools is an C++/Python open-source toolkit to interact with Project Aria data☆613Updated last week
- File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offer…☆467Updated this week
- GLOMAP - Global Structured-from-Motion Revisited☆1,736Updated last month
- Grounding Image Matching in 3D with MASt3R☆2,104Updated 3 weeks ago
- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting☆1,023Updated 9 months ago
- VRS is a file format optimized to record & playback streams of sensor data, such as images, audio samples, and any other discrete sensors…☆350Updated this week
- Level of Gaussians☆732Updated 8 months ago
- [CVPR 2025] UniK3D: Universal Camera Monocular 3D Estimation☆428Updated last month
- PLVS is a real-time SLAM system with points, lines, volumetric mapping and 3D unsupervised incremental segmentation.☆494Updated 2 weeks ago
- [CVPR 2025] Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass☆979Updated 2 weeks ago
- [ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning…☆754Updated 2 months ago
- Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀☆1,235Updated last month
- VGGSfM: Visual Geometry Grounded Deep Structure From Motion☆1,076Updated last month
- [CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM☆1,648Updated 8 months ago
- slamplay is a collection of powerful tools to start playing and experimenting with SLAM in C++☆414Updated 3 weeks ago
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆424Updated 2 months ago
- CUDA accelerated rasterization of gaussian splatting☆2,858Updated this week
- A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and vision…☆582Updated 5 months ago
- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)☆1,738Updated 10 months ago
- OpenXRLab Visual-inertial SLAM Toolbox and Benchmark☆498Updated 5 months ago
- [3DV'25] 3D Reconstruction with Spatial Memory☆1,000Updated 2 months ago
- Minimal solvers for calibrated camera pose estimation☆1,023Updated last week
- [ECCV 2022] SimpleRecon: 3D Reconstruction Without 3D Convolutions☆146Updated 11 months ago
- Implementation of XFeat (CVPR 2024). Do you need robust and fast local feature extraction? You are in the right place!☆1,224Updated 3 months ago
- Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datas…☆1,169Updated 5 months ago
- Code for the project "MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos"☆690Updated 2 weeks ago
- Web-based 3D visualization + Python☆1,126Updated this week
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,481Updated 5 months ago
- Ray tracing and hybrid rasterization of Gaussian particles☆680Updated this week
- GeoCalib: Learning Single-image Calibration with Geometric Optimization (ECCV 2024)☆567Updated 3 weeks ago